Howdy, I'm Viper 121!  And I do it all for the Swiss cheese!

In case this is yer first time pluggin' in a scenario, here's how to do it.  First off, copy the folder into Monster Girl Quest 2's
mod folder if you haven't saved it there already.  The path for it should look something like this:

MonsterGirlQuest2\mod\Erubetie

Make sure all the files for this side story are in THIS PARTICULAR Erubetie folder.  If they're anywhere else, even in another folder 
inside the Erubetie folder, the game won't find 'em.  So say, if the files are in an Erubetie folder inside another Erubetie folder:

MonsterGirlQuest2\mod\Erubetie\Erubetie

Then you're gonna have to move the files up to the first Erubetie folder.  

MonsterGirlQuest2\mod\Erubetie

If this shit sounds pedantic, it's 'cuz I gotta do the dang same thing every time I add a scenario.  It's just the way my machine 
unzips files.  I dunno how it'll work for you.


*******************

Now, there are two ways to tack on a scenario to the spin-off section.

A): Run monadd. It's in the mod folder. It should list all the folders for all the scenarios. Check the names of the folders 
you wanna add, hit the button in the top-left corner. And with any luck, it'll do the rest. If that doesn't work...

B): Tweak the list.ini file. You'll find it lying around in the mod folder, too. Open it up in notepad and add the folder name 
for Granberia's scenario at the bottom of the list. Basically, if Erubetie is the 6th one you want on the list, then type in
6=Erubetie.  Or if Erubetie would be #13 on your list, you'd be typing 13=Erubetie instead.  If it looks something like
this:

0=HoneyMoon
1=BirthdayBash
2=LBTB
3=rubetie

Then you're doing it right.  Save and get out.


And presto!  Next time you open up the spin off screen, you'll be ready to score the sweetest of Succubus booty!
You don't even have to restart the game first.




Troubleshooting:
*******************
Now I run my scenarios through what I like to think is a rigorous inspection.  So barring no surprises, it should purr like a kitten
for you.  But nobody's perfect.  Here are some of the usual suspects:


1. Did you remember to integrate all the chapters?  If you haven't now's a good time.  I'll let Rogue walk ya through it:
To combine Part 1, 2 and 3, copy the "arc.nsa" file from your MGQ Part 1 folder. Paste this
arc.nsa file into Part 3's folder, choosing "Yes" to overwrite the current file. Then copy the "arc1.nsa"
file from Part 2's into Part 3's folder, choose "Yes" to overwrite the current file.

You should then have 6 .nsa files, with the following filesizes:
arc.nsa 	692,203KB
arc1.nsa 	861,980KB
arc3.nsa	1,685,322KB
arc4.nsa	9,034KB
arc5.nsa	5,717KB


Once copied over, launch MGQ Part 3, and go to the "Extra" Menu. In there, choose "Convert".
If you copied over the .nsa files, it will complete successfully. Once combined,
monsters from part 1 and 2 are available to view in the encyclopedia. "New Game" will also now start 
from Part 1, at the very start.


2. Are you running the latest patch from roguetranslations.wordpress.com?  Go get it if you haven't already.


Please, please, PLEASE give either one of these a bash before you post on the Wiki.  This way, if nothing else, I have an idea
what you've tried already.   Every time you don't, you make the Four Bandits cry.


One more thing, this sometimes happens with my scenarios, but for whatever reason, instead of playing the scenario, the game will
read the code as dialogue.  So if you get a black screen and funky dialogue like this:

"0 = "bg,bg001,10,1000 ""
"1 = "bgm,irias,loop ""
"2 = "sp,1,iriasu_st02,300,0,10,300 ""
"3 = "sp,2,granberia_st52,-300,0,10,300""
"4 = "name,Ilias""
"5 = ""Well, if Viper says he's a trained gynecologist, who are we to argue?""
"6 = "name,Granberia""
"7 = "Yes, I'm positive those credentials on his wall are not forged.""


Then what you gotta do is copy everything from the story.txt file and paste it into the story.ini file.  


If you've got any questions, problems, comments or death threats, my talk page and blog are just one mouse click away.